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Bonetown pc game cover art
Bonetown pc game cover art







bonetown pc game cover art

Repeatedly going back and forth was not fun, and to be fair I think I could have cut down on some of this adventuring time. In one glaring instance of such, you meet the creepy in keeper at the Bone Town Inn, to which he says go to your room to get a form  you get the form, and go back down to see him at reception. Sure, it has an extremely retro (read: dated) feeling to it which reflects a simpler era of gaming, but honestly, I found this game incredibly boring throughout every aspect. The music and SFX in-game are okay, I guess, but the music doesn't exactly punctuate the situations. Instead, it overflows from one scene to another and then promptly restarts or changes to another track, jarringly, mid-scene. Good luck figuring out the utter randomness of these awkwardly devised puzzles. Trying every item you carry on every item you can interact with, or attempting to combine your items first leads to countless possible combinations, yet only one solution to each puzzle. Interacting with the items you procure gives more specific animations  for example, using the do not disturb sign as a lock pick (yes that is another action you have to obscurely figure out) leads to a bespoke animation of Willy jamming it in and jimmying the door open. There is a nice quality to the animation overall, though 50% of the motions are generic and repeated to fit the situation and the character never actually touches the items you click for him to pick up  he just does action and the item is added to your inventory. There are over 50 locations set in a 2D point-and-click style akin to The Secret of Monkey Island, and some are definitely more interesting than others, but it's all a little bit underwhelming and bland.

bonetown pc game cover art

Perhaps each individual component was accounted for-each step to get it thought up, and each tool required to complete each step devised in an elaborate flow-chart on a whiteboard somewhere, but why make it so damned boring? For example, I need handlebars, but they're holding the fridge shelf up inside, so you need to find a screwdriver to fix the shelf otherwise the contents of the single fridge shelf would be left in minor disarray: OMG who cares!? Just take it, solve the DECADE old riddle of your flesh and blood's disappearance and organise your damned 90's-rendered fridge interior later! I don't want to ruin what there is by way of things to figure out, but the thought process behind it is overly complicated to achieve something so simple. You start off at home, needing money and transport, which is fair enough, but when you have to find countless parts for a bicycle that's been inexplicably dismantled and hidden within the very fabric of your house, it instantly becomes a chore more than a puzzle. That's a tried and true combination, but do they make it work?ġ0 years after your father passed, you, Willy Morgan go adventuring to figure out what happened to your father Henry Morgan. It's actually a completely safe-for-work retro-inspired point-and-click adventure game that takes more than a few cues from the CD-ROM DOS games on PC of the early '90s with pre-rendered environments, FMV cutscenes, and a basic UI and aesthetic.









Bonetown pc game cover art